Marshall Parsons

Game Designer

Wonder Woman




Wonder Woman was an open-world 3rd-person action-adventure game set in the mythical world Themyscira built using Monolith Productions' LithTech engine and included the world famous Nemesis System. Wonder Woman was canceled by WB Feburary 25th, 2025.

For the majority of my time on Wonder Woman I was an Advanced Locomotion/3Cs Designer, often times acting as lead. I was the primary champion for the movement sets and logic of the player (Wonder Woman), including but not limited to, limitless open-world flight, free falling, hovering, jumping, running, sprinting, etc. In addition I owned and maintained the world-content-driven markup movement systems, which facilitated automatic, procedural movement.

While building and maintaining the movement sets for the player I worked incredibly closely with character animation, presentations/cameras, world design, and combat to build a cohesive interdependant movement sytem unlike anything on the market.

More details and visual examples to come, pending WB approval.