Marshall Parsons

Game Designer

Middle-Earth: Shadow of War




'Middle-Earth: Shadow of War', the sequel to the 2014 Game of the Year 'Middle-Earth: Shadow of Mordor', is an epic 3rd-person open-world action-adventure game.

I was a World Deisnger on 'Middle-Earth: Shadow of War'. My responsibilities included maintaining player movement markup, building and maintaing performant content supporting multiple disciplines and features, greyboxing new assets, and building environment layouts for zones with varying purposes, all throughout the game's four worlds and multiple DLC releases.