'Middle-Earth: Shadow of War', the sequel to the 2014 Game of the Year 'Middle-Earth: Shadow of Mordor', is an epic 3rd-person open-world action-adventure game.
For the majority of Shadow of War I was a World Designer. I was responsible for maintaining several worlds' movment markup, building and maintaining performant world content supporting multiple other teams and features, greyboxing new assets, owning and maintianing the navmesh across all worlds of the game, and building environment layouts for various zones. I also assisited with a lot of the environmental set dressing and scree placement.